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by Subhuman
Mon Oct 26, 2026 9:22 pm
Forum: Suggestions
Topic: Add more spawn points for rare mobs (camped ones)
Replies: 5
Authenticated views: 19

Re: Add more spawn points for rare mobs (camped ones)



Getting a kill already gives you an advantage to camp the next spawn since If you know when you get the kill, you know exactly how long you can wait until you need to come back and camp again.


Not exactly, respawn timers are variable now by +- 33% so there's still plenty of guessing and ...
by Subhuman
Sun Oct 25, 2026 8:10 pm
Forum: Suggestions
Topic: Add more spawn points for rare mobs (camped ones)
Replies: 5
Authenticated views: 19

Re: Add more spawn points for rare mobs (camped ones)


I think that rares should also spawn at long random radius on top of that. So the rares won't be vulnerable to potential automation problems (bots).


Yeah, the ideal spawn spacing should be far enough away from each other that you can't sit in one spot and use /target to check for spawns (which ...
by Subhuman
Sun Oct 25, 2026 6:43 am
Forum: Suggestions
Topic: Add more spawn points for rare mobs (camped ones)
Replies: 5
Authenticated views: 19

Add more spawn points for rare mobs (camped ones)

Would be great to see more variable spawn points for rare mobs especially ones that get camped and make players actually work a bit instead of just AFKing on a 2nd account. Zebrian the Mad is a good example of this. He's got one spawn in the Barrens and drops the Zebra mount. He currently camped by ...