I propose fixing the damage dealt by feral druids in PvP.
Why does a druid with 3 bleeding skills have a talent("Open wounds") that doubles the damage of the weakest ability and the one with the lowest energy cost? What other class has abilities without cooldowns that become x2 damage thanks to a single talent? +100% regeneration talent? 500 non‑critical damage per GCD to 25 % armor player, taking into account the damage reduction for players in PvP, and without the need to attack from behind — just spam for 40 energy with the possibility of +100 % energy regeneration. This is a joke from the TW developers, who didn’t set out to balance PVP, but many players don’t find this joke funny. We’re playing on Octo, not on Turtle. Please correct this misunderstanding.