Yeah, the ideal spawn spacing should be far enough away from each other that you can't sit in one spot and use /target to check for spawns (which can be automated with mods). This can get a bit tough with certain loctions, but with mobs like Zebrian that patrol up and down the path, he should be extremely easy to add a bunch of spawns for and make finding him more organic.Zvyrhol wrote: Sun Oct 25, 2026 2:36 pm I think that rares should also spawn at long random radius on top of that. So the rares won't be vulnerable to potential automation problems (bots).
Not exactly, respawn timers are variable now by +- 33% so there's still plenty of guessing and camping.Subhuman wrote: Sun Oct 25, 2026 6:43 am Getting a kill already gives you an advantage to camp the next spawn since If you know when you get the kill, you know exactly how long you can wait until you need to come back and camp again.
if you get the kill you know exactly how long you can go nap or go to work before needing to come back and start camping again. it's a huge advantage and something needs to change. and it's also another tick on the box of things that get ruined by multiboxing. the one player that camps Zebrian, only camps it because he can do 5mans/raids on one account and always have his other account camping the spawn, most likely with a mod that alerts them like npcscan.Lane157 wrote: Mon Oct 26, 2026 9:42 amNot exactly, respawn timers are variable now by +- 33% so there's still plenty of guessing and camping.Subhuman wrote: Sun Oct 25, 2026 6:43 am Getting a kill already gives you an advantage to camp the next spawn since If you know when you get the kill, you know exactly how long you can wait until you need to come back and camp again.
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