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Re: Working summoning stones
Posted: Mon May 11, 2026 3:13 pm
by Torchlite
Yes please
Re: Working summoning stones
Posted: Fri May 15, 2026 1:24 pm
by Randowowheals
Agreed. Please enable summoning stones with 3 party members. If you want there to be a cost associated, create a reagent that costs more with current level so there is some type of cost to doing so.
Re: Working summoning stones
Posted: Sun May 17, 2026 9:58 am
by Paltoforum
I am not in favour. I understand the appeal but to me this is a step toward the retail style of QoL changes, that when summed up, kill or damage what makes classic classic.
Re: Working summoning stones
Posted: Tue Jul 07, 2026 1:26 pm
by Lupoxx93
Summoning stones wouldn't ruin the game. The argument that they make replacing players too easy ignores the fact that waiting 20–30 minutes for a new player to walk to the dungeon completely kills the group's momentum. It's just a waste of time. Furthermore, the current system forces a heavy bias toward bringing Warlocks just to bypass the travel.
Re: Working summoning stones
Posted: Tue Jul 07, 2026 2:17 pm
by Radz
Lupoxx93 wrote: Tue Jul 07, 2026 1:26 pm
Summoning stones wouldn't ruin the game. The argument that they make replacing players too easy ignores the fact that waiting 20–30 minutes for a new player to walk to the dungeon completely kills the group's momentum. It's just a waste of time. Furthermore, the current system forces a heavy bias toward bringing Warlocks just to bypass the travel.
Or just... walk to the dungeon, like everyone else. I mean, that's a perfectly viable option. What next, fast mounts at 20?
Re: Working summoning stones
Posted: Tue Jul 07, 2026 2:40 pm
by Atriana
Summoning stones only if you used group finder to organize your group? When you hit ready when the group queue pops the party gets a buff that allows you to use and be summoned by them but once you drop group the buff goes away.
And you can only use the stone you queued in group for.
I would be fine with this.... maybe. Even then i can still see people abusing the shit out of this. you would get in groups with 2 of the people in the same guild and they would summon each other, then drop group and shit. Yeah there's no way these don't get abused to fuck. That's going to have to be a no.
Re: Working summoning stones
Posted: Tue Jul 07, 2026 5:43 pm
by Zicjuligris
Strongly against it:
But offer Shaman to bind their Astral recall to some few shamanics location around the world and allow it to transport teamates. CD 15min > 1H
Allow Druid travel form to be mountable by teamates
Only Warrior/Rogues/Priest do not have an inbuild way to travel fast
Engineer offers a few teleportation trinkets which is very nice.
Re: Working summoning stones
Posted: Wed Jul 08, 2026 11:45 am
by Adesta113
Use warlocks. They are designed for it.
Re: Working summoning stones
Posted: Wed Jul 08, 2026 5:05 pm
by Octosaur
I vote instead we add DE-summoning stones that send people waiting around in Trade District to Brazil (Silithus).
Re: Working summoning stones
Posted: Wed Jul 08, 2026 5:42 pm
by Meckeard
Since I really enjoy running instances, this is one of the few QoL changes I would enjoy.