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Re: SlamFrames 3.1 - Custom HD Unit, Party & Raid Frames for OctoWoW

Posted: Tue Oct 06, 2026 9:06 pm
by Reksim
Soulforged wrote: Tue Oct 06, 2026 7:49 am Does not support combo points on target or on player portrait, or i was unable to find the setting to enable it.
This was a total oversight by me! I'll get on this right now and get something out really soon. Thanks for the reply!

Re: SlamFrames 3.1 - Custom HD Unit, Party & Raid Frames for OctoWoW

Posted: Tue Oct 06, 2026 11:32 pm
by Reksim
I have a bunch of bug fixes, a combo point tracker and some support for 4k resolutions coming later. I have to go to work and ran out of time trying to fix it all up to look nice :)

Re: SlamFrames 3.1 - Custom HD Unit, Party & Raid Frames for OctoWoW

Posted: Wed Oct 07, 2026 7:50 pm
by Reksim
Reksim wrote: Tue Oct 06, 2026 9:06 pm
Soulforged wrote: Tue Oct 06, 2026 7:49 am Does not support combo points on target or on player portrait, or i was unable to find the setting to enable it.
This was a total oversight by me! I'll get on this right now and get something out really soon. Thanks for the reply!
It's taking me a little longer to get done because I'm getting a little carried away :3

Image

Re: SlamFrames 3.3 – Focus Frames, Combo Points & UI Improvements

Posted: Thu Oct 08, 2026 6:18 am
by Reksim
SlamFrames 3.3 – What's Changed Since 3.1

SlamFrames 3.3 is officially released!

This update builds on the Party and Raid Frame improvements introduced in 3.1, with a focus on new unit-frame functionality, additional customization, visual consistency, and quality-of-life improvements.

The biggest additions are a custom Focus Frame, expanded Pet Frame functionality, and a completely new combo-point tracking system for Rogues and Druids.

Here's a breakdown of what's changed.


1. NEW FOCUS FRAME

SlamFrames now includes a dedicated Focus Frame with custom artwork designed to match the existing unit frames.

Features include:

- Custom Light and Dark artwork
- Independent frame positioning
- Adjustable scale, width, and height
- Configurable health information
- Dedicated settings
- Improved health-bar rendering
- Proper dark backing behind depleted health

Both Light and Dark versions use consistent health-bar filling and depletion behavior.


2. EXPANDED PET FRAME FUNCTIONALITY

The Pet Frame system has received additional development, particularly for players using pet classes.

Improvements include:

- Refined Pet Frame presentation
- Additional customization options
- Pet status indicators
- Additional Hunter pet-related visual feedback
- Light and Dark theme support
- Improved integration with the rest of SlamFrames

These changes make pet information easier to read while maintaining the addon’s existing visual style.


3. NEW ROGUE & DRUID COMBO-POINT SYSTEM

One of the biggest additions in 3.3 is the new custom combo-point tracking system.

There are now two independently configurable combo-point displays.

PLAYER COMBO POINTS

A custom five-socket tracker integrated with the Player Frame.

Features include:

- Five individually illuminated combo points
- Custom Light and Dark artwork
- Normal, Rare/Elite, and Boss-inspired designs
- Adjustable scale
- Horizontal and vertical positioning controls
- Optional hiding outside Cat Form for Druids

The artwork was refined to ensure combo points fill their sockets correctly across the different frame styles.

TARGET COMBO POINTS

An additional five-point tracker attached to the Target portrait.

Features include:

- Custom circular socket artwork
- Independent scale adjustment
- Light and Dark designs
- Optional ON/OFF control
- Proper attachment to the custom Target Frame

This also replaces the original Blizzard combo-point display, which could previously appear detached from SlamFrames.

Both combo-point systems support previewing through Test Frames on Rogues and Druids.


4. LIGHT & DARK ARTWORK REFINEMENTS

A significant amount of work went into improving visual consistency between the two themes.

Changes include:

- Improved combo-point socket sizing
- Corrected active combo-point alignment
- Consistent combo-point geometry across supported artwork modes
- Refined Dark theme accent brightness
- Improved Light theme combo-point fills
- Matching Focus health-bar behavior across themes
- Additional frame and UI refinements

The goal was to preserve the distinct appearance of each theme while making their functionality and positioning consistent.


5. IMPROVED CAST BAR INTERACTION TEXT

SlamFrames now handles more of the unusual cast descriptions produced by the Vanilla client.

Previously, certain quest objectives or world interactions could display unnecessarily long descriptions involving the player's current target.

For example:

Code: Select all

Casting Mining on Target...
can now display simply as:

Code: Select all

Mining
Generic quest and world-object interactions can display:

Code: Select all

Using
This prevents unrelated target names and unnecessary flavor text from appearing in the Cast Bar.

The existing Classic and Ornate Cast Bar options remain available.


6. CLEAN CLICK-CASTING DEFAULTS

New characters now begin with completely clean click-casting assignments.

Previously, certain characters could inherit a healing spell or another unwanted binding.

The new defaults are:

- Left Click: Normal
- Right Click: Normal
- Middle Click: Normal
- No spells assigned
- No items assigned
- No preset modifier bindings

Existing characters retain their previously configured click-casting assignments.

If you want to reset only your current character's click casting, use:

Code: Select all

/sf clickreset
This does not reset the rest of your SlamFrames settings.


7. SETTINGS & QUALITY-OF-LIFE IMPROVEMENTS

The settings interface has received additional organization and usability improvements.

Changes include:

- Dedicated Focus Frame configuration
- Expanded Pet Frame controls
- New Player and Target combo-point settings
- Independent Target combo-point scaling
- Clear separation of Player and Target combo controls
- More descriptive positioning labels
- Improved Test Frames support for combo points
- Additional layout and visual refinements

These changes make it easier to configure individual frame systems without accidentally adjusting unrelated elements.


8. ADDITIONAL FIXES & STABILITY

Several smaller corrections are included throughout the release.

These include:

- Focus health-bar backing and fill corrections
- Light/Dark geometry consistency
- Combo-point positioning and illumination fixes
- Better handling of old-client interaction text
- Corrected click-casting initialization for new characters
- Additional Vanilla-client compatibility refinements

The Party Frame performance improvements from 3.1 are retained, including selective unit updates, reduced unnecessary rebuilding, and optimized group initialization.


UPDATING FROM 3.1

SlamFrames 3.3 is a complete standalone release.

1. Download the new release from GitHub.

2. Close World of Warcraft.

3. Delete or move your existing SlamFrames addon folder.

4. Extract the new SlamFrames folder into:

Code: Select all

World of Warcraft\Interface\AddOns\
5. Launch OctoWoW.

Do not merge the new release into an older addon folder.

Your SavedVariables are stored separately, so your existing character settings should remain available.


DOWNLOAD SLAMFRAMES 3.3

DOWNLOAD SLAMFRAMES 3.3 – OFFICIAL RELEASE

VIEW GITHUB REPOSITORY


THANK YOU

A lot of the changes in 3.3 came from actual gameplay, trying different classes, and refining how the addon behaves under the limitations of the Vanilla client.

Thank you to everyone who has been testing SlamFrames, reporting problems, and providing feedback.

As always, if you run into an issue, please include your class, screen resolution, artwork mode, and a screenshot or video if possible.

Enjoy 3.3!

Re: SlamFrames 3.3 – Focus Frames, Combo Points & UI Improvements

Posted: Fri Oct 09, 2026 5:43 pm
by Juicycoconut26
Hi i have this issue, i followed instruction correctly, it says: "Cannot find a library instance of HealComm-1.0."
It keeps spamming itself in the chat

Re: SlamFrames 3.3 – Focus Frames, Combo Points & UI Improvements

Posted: Fri Oct 09, 2026 9:25 pm
by Reksim
Juicycoconut26 wrote: Fri Oct 09, 2026 5:43 pm Hi i have this issue, i followed instruction correctly, it says: "Cannot find a library instance of HealComm-1.0."
It keeps spamming itself in the chat
It's looking for HealComm to be installed in your addons here's the GitHub :

https://github.com/Otari98/HealComm

https://github.com/Otari98/HealComm/arc ... master.zip

I didn't realize the way I coded it would harass your chat like that, I'll make an amend to the version so it doesn't scream at anyone in the future. I do however suggest installing HealComm so the predictive healing will work :)

Thanks for reporting this!

HealComm-1.0 is an optional library used by SlamFrames for incoming-heal prediction. You should not need it installed just to use SlamFrames.

I found an issue where SlamFrames was repeatedly attempting to access HealComm even when it wasn't available, which could result in the chat spam you're experiencing.

I've addressed this in version 3.3.1.

What's fixed:

- Missing HealComm no longer triggers repeated library lookups that can produce chat errors.
- SlamFrames continues functioning normally without HealComm.
- Incoming-heal prediction remains supported when a compatible HealComm-1.0 library is installed.
- Updated installation and troubleshooting documentation.

Download the hotfix:

SlamFrames 3.3.1

Please completely replace your existing SlamFrames addon folder rather than merging the update into it.

You can also check HealComm detection with:

Code: Select all

/sf healpredict status
Thanks again for bringing this to my attention!

Re: SlamFrames 3.3.1 – Custom Unit, Focus, Pet, Party & Raid Frames

Posted: Sat Oct 10, 2026 12:22 am
by Juicycoconut26
Ah excellent, it works very well now, thank you and great addon and work :)

Re: SlamFrames 3.3.1 – Custom Unit, Focus, Pet, Party & Raid Frames

Posted: Sun Oct 25, 2026 6:33 pm
by Qradin
Great addon overall, but is it possible to display stacks on Target Aura Icons?