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Re: 2026-10-24

Posted: Sat Oct 24, 2026 3:41 pm
by Kestrel
Twisted6 wrote: Sat Oct 24, 2026 2:40 pm There's around 2.4k players on right now (or was until it crashed again) and it's around half that during off-peak hours.
Correct, there were 1300 online when the patch went live several hours ago, with the low being 1200.

Re: 2026-10-24

Posted: Sat Oct 24, 2026 3:57 pm
by Dzielkus
Kestrel wrote: Sat Oct 24, 2026 3:41 pm
Twisted6 wrote: Sat Oct 24, 2026 2:40 pm There's around 2.4k players on right now (or was until it crashed again) and it's around half that during off-peak hours.
Correct, there were 1300 online when the patch went live several hours ago, with the low being 1200.
Before ddos and forever we had 4k peak :roll:

Re: 2026-10-24

Posted: Sat Oct 24, 2026 4:06 pm
by Dracarusggotham
Kestrel wrote: Sat Oct 24, 2026 8:20 am
Torenag53 wrote: Sat Oct 24, 2026 8:13 am Can we please get some balance changes? Its been more than 6 months. Wow forever is gonna be out before we will see any updates.
Assuming you are talking about PvP balance,

We expect the balance to change with the release of each phase.

We do have some balance changes in the oven, but not likely to be out before Nov 4th. We primarily have been working on the systems around how we can best determine current balance, and simulate/test proposed balance changes so that we can iterate on balance regularly once we open up that pandora's box.

But of course no matter what balance changes we make, 50% of the PvP community will be upset ;)
Can you restore Sunnyglade Valley?

Re: 2026-10-24

Posted: Sat Oct 24, 2026 5:11 pm
by Berdal
Decrapifier wrote: Sat Oct 24, 2026 12:47 pm Are you guys looking into the 1.14 client? It's so super smooth compared to the old client we use now
Between 1.12, 1.14, 3.3.5, and UE5 client; I'd put my money on UE5.

Re: 2026-10-24

Posted: Sat Oct 24, 2026 5:59 pm
by Kestrel
Dzielkus wrote: Sat Oct 24, 2026 3:57 pm Before ddos and forever we had 4k peak :roll:
Also correct, was this supposed to be making a point that I am missing?

Peak now is 3k and we are trending up again, but also I feel watching the numbers that closely is silly and not at all reflective of what we want out of this project.

The quote you quoted was in reference to the population at time of the feature launch, and why we would launch during peak times, which we didn't, as illustrated by me quoting the low population at the time of the feature launch.

Re: 2026-10-24

Posted: Sat Oct 24, 2026 6:00 pm
by Kestrel
Dracarusggotham wrote: Sat Oct 24, 2026 4:06 pm Can you restore Sunnyglade Valley?
It's not out of the question, but also not on our current planned roadmap.

Re: 2026-10-24

Posted: Sat Oct 24, 2026 6:01 pm
by Kestrel
Berdal wrote: Sat Oct 24, 2026 5:11 pm
Decrapifier wrote: Sat Oct 24, 2026 12:47 pm Are you guys looking into the 1.14 client? It's so super smooth compared to the old client we use now
Between 1.12, 1.14, 3.3.5, and UE5 client; I'd put my money on UE5.
So many options, excited to see where we land ;)

Re: 2026-10-24

Posted: Sat Oct 24, 2026 6:39 pm
by Berdal
Kestrel wrote: Sat Oct 24, 2026 6:01 pm
Berdal wrote: Sat Oct 24, 2026 5:11 pm Between 1.12, 1.14, 3.3.5, and UE5 client; I'd put my money on UE5.
So many options, excited to see where we land ;)
😎😎

While I (possibly) have your attention (with this quote tag). Is there any foreseeable plan to fix that we have to re-log in on forum daily? I get it's quite low priority, but at the same time it seems like a low-hanging fruit. On that note, also there are some bugged options on (top-right of) forum posts, right? I guess it would be old functionality to report or like comments/posts.

Also, are the mountain of old suggestions lost because devs were busy with restoring content, DDoS mitigation etc.? Or are even old "dead" suggestion topics in some consideration pool/backlog for potential future consideration/implementation regardless of whether devs were busy with other priorities at the time of post creation/activity? 😅

Re: 2026-10-24

Posted: Sat Oct 24, 2026 6:45 pm
by Adesta113
Kestrel wrote: Sat Oct 24, 2026 6:01 pm
Berdal wrote: Sat Oct 24, 2026 5:11 pm
Decrapifier wrote: Sat Oct 24, 2026 12:47 pm Are you guys looking into the 1.14 client? It's so super smooth compared to the old client we use now
Between 1.12, 1.14, 3.3.5, and UE5 client; I'd put my money on UE5.
So many options, excited to see where we land ;)
Can we consider it as statement "SOONtm we will move to newer engine"? But I hope not 1.14, god, I tried it at wow-hc and prefer 1.12. Also tried UE5 release, and even now it's bugged af, but IF it was statement, maybe in time for SOONtm UE5 will be better.

Re: 2026-10-24

Posted: Sat Oct 24, 2026 8:03 pm
by Decrapifier
Kestrel wrote: Sat Oct 24, 2026 6:01 pm
Berdal wrote: Sat Oct 24, 2026 5:11 pm
Decrapifier wrote: Sat Oct 24, 2026 12:47 pm Are you guys looking into the 1.14 client? It's so super smooth compared to the old client we use now
Between 1.12, 1.14, 3.3.5, and UE5 client; I'd put my money on UE5.
So many options, excited to see where we land ;)
Don't you hype us up man. If you guys pull that off it will be such a game changer. Holy cow things will run butter smooth.