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Change discussion

Posted: Wed Sep 30, 2026 12:29 pm
by Varymathras
Hi everyone,
I have just one thing to say... I’ve been playing Warlock since 2012, through every expansion of the game... I loved Turtle and I’m loving Octo... I have just one thing to say:

Power Overwhelming

I find this spell a bit clunky in terms of playstyle. Above all, in my opinion, it makes pet management rather cumbersome. I understand the concept of buffing the pet, but I often find it frustrating. I would replace it with a spell that makes up for that missing damage without requiring such extreme micromanagement. I’m not saying Hand of Gul'dan would solve everything, but a replacement spell could be something along those lines—perhaps one that deals low damage but summons small imps, or a spell that deals damage based on the summoned pet's maximum HP or has different effects depending on the active pet.

Re: Change discussion

Posted: Wed Oct 14, 2026 10:00 am
by Varymathras
I was thinking

1. Gul'dan's Impact
– Transformed into a genuine rotation/combo spell; excellent for maintaining high DPS without requiring excessive cast time.
School: Shadowfire Cost: 220 Mana Cast Time: 1.5 sec Cooldown: 10 sec
Description: Hurls a meteor of shadow and fire at the target, dealing 310-370 Shadowfire damage (scales with 45% of your spell power).
Synergy Effect: Applies the "Mark of Gul'dan" debuff to the target for 3 seconds. Each time your demon attacks the target with the Mark, it deals 25% increased damage and if it land a critical strike reduces the cooldown of its special attack (e.g., Lash of Pain or Felguard spells) by 1 second.

2. Tal'kiel's Consumption
As we are using the demon's Health (or Mana) bar as a genuine "currency" to scale with raid gear we can use it with less problems with this.
School: Shadow Cost: 150 Mana Cast Time: Instant Cooldown: 45 sec
Description: Instantly drains 20% of your demon's maximum Health (without killing it), converting it into pure Shadow energy. Deals Shadow damage to the target equal to 100% of the Health sacrificed by the demon. Increases the critical strike chance of your Shadow and Fire spells by 10% for the next 12 seconds.

3. Command of the Master
The spell becomes a versatile tactical tool depending on the active minion.
School: Shadow Cost: 180 Mana Cast Time: Instant Cooldown: 30 sec
Description: An immediate command that forces the pet to perform an empowered special action:
Imp: Casts a Fiery Blast that hits the target and up to 2 nearby enemies for moderate Fire damage and increases the Fire damage they take by 5% for 10 sec.
Succubus: Whiplash: Deals instant Shadow damage and reduces the threat generated by the Warlock against the target.
Felhunter: Void Bite: Bites the target, reducing its Shadow and Fire magic resistance by 30 for 15 sec (stacks with curses).
Voidwalker: Shockwave: Deals area-of-effect Physical damage originating from the Voidwalker and interrupts spellcasting for all enemies within 6 yards for 2 seconds.

4.Nether Break:
An active spell featuring active resource management combined with a DPS boost.
School: Shadow Cost: Instant Cooldown: 1 min.
Description: Creates a channel of devastating energy between you and your minion for 10 seconds. While this effect is active, all mana spent by the Warlock is converted into a damage boost for the demon (the demon gains +1% damage dealt for every 100 Mana spent by the Warlock during the effect). Additionally, the demon's critical hits during this state restore 5% of the Warlock's maximum Mana.

Let me know what you think